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Developping apps for Touch devices R
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Marcwes: Well i think you have to design an interface for touch screens and for desktop screens. Basically these are different applications. I got consious when developing prototype of spontacts for conceptworks. You simply dont have all the possibilities on smartphones/mobile devices. They serve a different purpose than e.g. laptops. Apple understood that quite well in my opinion. Its just about quick sliding, picking and zooming. Its more related to interesting items than to bigger contexts or complex user inetrface techniques!
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: wish
Conc Mhe - 1.9 yea
Design principles for future web apps
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1) Do not use onmouseover for important actions
2) You may use onmouseover for:
a) convenience, to to things faster - ALWAYS provide an intuitive click alternative however!
b) For 'nice-to-have' - eg context help, highlighting etc -
3) MAXIMIZE the click-able areas! - so, do not just add a link to a word, but to the full text - or even to the container (div, span, td) containing the text -
4) Early test your apps on touchscreen devices: single, as well as multi-touch!
Marcwes: Agree very much. But you should maybe rethink this approach of having one layout working on all devices. Sure people might adapt their user behaviour from touch devices a bit, but still there is a difference of an app on e.g. an iphone or a laptop. Apple even underlined that in their advertisement for new iPad apps.
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Marcwes: Well there is , somehow. Had a talk today with flash developers at my job interview. They said flash player is packed into iphone apps. But yes seems not to work in same way as desktop flash apps. Well the user experience on touch screens is differently i guess. you are not mousing around. But picking directly your item of interest. So that needs to be interesting without any animations i guess.
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